using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class SettingUI : UIBase
{

    private void Awake()
    {
        Register("Setting/ExitImage").onClick = OnExitImage;
    }

    private void OnExitImage(GameObject arg1, PointerEventData arg2)
    {
        Close();
        UIManager.Instance.ShowUI<LoginUI>("TitleUI2", "UI");
    }
}
